Difference between revisions of "Connection game"
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− | A '''connection game''' is a [[game]] where the goal is to use the [[Piece (general)|piece]]s to create a connection between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in | + | A '''connection game''' is a [[game]] where the goal is to use the [[Piece (general)|piece]]s to create a connection between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in 1942, after which several other connection games have been created. |
== Timeline == | == Timeline == | ||
− | ;[[Hex]] ([[Piet Hein]] | + | ;[[Hex]] ([[Piet Hein]] 1942 and [[John Nash]] 1948) |
:The original connection game. Played on a [[rhombic hex grid]]. | :The original connection game. Played on a [[rhombic hex grid]]. | ||
− | ;[[Y]] ([[Craige Schenstead]] and [[Charles Titus]], | + | ;[[Y]] ([[Craige Schenstead]] and [[Charles Titus]], 1950s) |
:Played on a [[triangluar grid of hexagons]] | :Played on a [[triangluar grid of hexagons]] | ||
− | ;[[Twixt]] ([[Alex Randolph]], | + | ;[[Twixt]] ([[Alex Randolph]], 1960s) |
:Played on a [[square grid]] of holes into which the players place [[peg]]s. The pegs can be connected via [[Bridge (general)|bridges]]. | :Played on a [[square grid]] of holes into which the players place [[peg]]s. The pegs can be connected via [[Bridge (general)|bridges]]. | ||
− | ;[[Havannah]] ([[Christian Freeling]], | + | ;[[Havannah]] ([[Christian Freeling]], 1980) |
− | ;[http | + | ;[{{http|//www.di.fc.ul.pt/~jpn/gv/quax.htm}} Quax] (Bill Taylor?, 2000?) |
:Played on a square grid with the possibility of diagonal connections. | :Played on a square grid with the possibility of diagonal connections. | ||
− | ;[[Onyx]] ([[Larry Back]], | + | ;[[Onyx]] ([[Larry Back]], 2000) |
:Played on an original grid consisting of both triangles and squares. It is the first connection game with a [[capturing rule]]. | :Played on an original grid consisting of both triangles and squares. It is the first connection game with a [[capturing rule]]. | ||
− | ;[[Gonnect]] ([[João Pedro Neto]], | + | ;[[Gonnect]] ([[João Pedro Neto]], 2000) |
:This game is simply [[Go]], but with a different goal, namely to create a connection between any two opposite sides. | :This game is simply [[Go]], but with a different goal, namely to create a connection between any two opposite sides. | ||
− | ;[[Unlur]] ([[Jorge Gómez Arrausi]], | + | ;[[Unlur]] ([[Jorge Gómez Arrausi]], 2001) |
:Played on a [[hexagonal hex grid]]. Unique in the way that the players have [[different objectives]]. | :Played on a [[hexagonal hex grid]]. Unique in the way that the players have [[different objectives]]. | ||
+ | ;[[Connecto]] (unknown author, unknown year) | ||
+ | :Played on an interlaced square board. | ||
== References == | == References == | ||
− | ;[[Cameron Browne]], [http | + | ;[[Cameron Browne]], [{{http|//www.amazon.com/Connection-Games-Variations-Cameron-Browne/dp/1568812248/ref=pd_bbs_sr_1/104-1532904-9846317?ie=UTF8&s=books&qid=1177663469&sr=8-1}} "Connection Games: Variations on a Theme"] |
Revision as of 15:53, 27 September 2007
A connection game is a game where the goal is to use the pieces to create a connection between some parts of the board. The first connection game was Hex, which was invented in 1942, after which several other connection games have been created.
Timeline
- Hex (Piet Hein 1942 and John Nash 1948)
- The original connection game. Played on a rhombic hex grid.
- Y (Craige Schenstead and Charles Titus, 1950s)
- Played on a triangluar grid of hexagons
- Twixt (Alex Randolph, 1960s)
- Played on a square grid of holes into which the players place pegs. The pegs can be connected via bridges.
- Havannah (Christian Freeling, 1980)
- [ Quax] (Bill Taylor?, 2000?)
- Played on a square grid with the possibility of diagonal connections.
- Onyx (Larry Back, 2000)
- Played on an original grid consisting of both triangles and squares. It is the first connection game with a capturing rule.
- Gonnect (João Pedro Neto, 2000)
- This game is simply Go, but with a different goal, namely to create a connection between any two opposite sides.
- Unlur (Jorge Gómez Arrausi, 2001)
- Played on a hexagonal hex grid. Unique in the way that the players have different objectives.
- Connecto (unknown author, unknown year)
- Played on an interlaced square board.
References
- Cameron Browne, [ "Connection Games
- Variations on a Theme"]