Difference between revisions of "Strategy"
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* [[Jonathan Rydh's strategy guide]] (used with permission) provides some examples of "how to think" during a game. | * [[Jonathan Rydh's strategy guide]] (used with permission) provides some examples of "how to think" during a game. | ||
* [[David_Boll_Hex_FAQ|David Boll's FAQ]] covers the most important aspects of strategy in a compact way. | * [[David_Boll_Hex_FAQ|David Boll's FAQ]] covers the most important aspects of strategy in a compact way. | ||
+ | * Matthew Seymour's [http://www.mseymour.ca/hex_book/hexstrat.html Hex: A Strategy Guide] is an online book with interactive game boards. | ||
== The opening == | == The opening == |
Revision as of 14:29, 29 October 2020
Hex strategy is the planning and decision-making based on incomplete information about the details of variations and related decision-making. Preferably, strategy leads to victory or at least an improved position and considers the global position.
In contrast to strategy, Hex tactics refers to reasonably complete reading of move sequences, their variations and related decision making. Tactics can, but need not, be restricted to a local area.
Overview
- Glenn C. Rhoads' strategy guide with a few updates: Basic, Intermediate, Advanced.
- Jonathan Rydh's strategy guide (used with permission) provides some examples of "how to think" during a game.
- David Boll's FAQ covers the most important aspects of strategy in a compact way.
- Matthew Seymour's Hex: A Strategy Guide is an online book with interactive game boards.
The opening
- How to start 13x13 (adapted from Jonatan Rydh's page on openings)
- Josekis shows the typical way to play the corner areas.