Difference between revisions of "Ziggurat"

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(Merged "defending against edge template IIIa" into "ziggurat")
(Removed self-link, Use III1-a as the systematic name of this template.)
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The '''ziggurat''', also known as '''edge template IIIa''' or '''template 4-3-2''', is one of the most basic non-trivial [[edge template]]s. The [[carrier]] is very small so this template occurs in real games quite often. The small size of the carrier makes it efficient as a threat of [[template reduction]] when building other templates. It also appears sometimes in the middle of the board as an [[interior template]].
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The '''ziggurat''', also known as '''edge template III1-a''' or '''template 4-3-2''', is one of the most basic non-trivial [[edge template]]s. The [[carrier]] is very small so this template occurs in real games quite often. The small size of the carrier makes it efficient as a threat of [[template reduction]] when building other templates. It also appears sometimes in the middle of the board as an [[interior template]].
  
 
This ziggurat can be used to prove very easily that a move in the center of a size 5 board is winning.
 
This ziggurat can be used to prove very easily that a move in the center of a size 5 board is winning.
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== See also ==
 
== See also ==
 
* Some [[puzzles]] directly involve the ziggurat!
 
* Some [[puzzles]] directly involve the ziggurat!
* [[Defending against intrusions in template 1-IIIa]]
 
 
* [[Edge templates everybody should know]]
 
* [[Edge templates everybody should know]]
 
* [[Edge templates with one stone]]
 
* [[Edge templates with one stone]]

Revision as of 05:09, 12 December 2020

The ziggurat, also known as edge template III1-a or template 4-3-2, is one of the most basic non-trivial edge templates. The carrier is very small so this template occurs in real games quite often. The small size of the carrier makes it efficient as a threat of template reduction when building other templates. It also appears sometimes in the middle of the board as an interior template.

This ziggurat can be used to prove very easily that a move in the center of a size 5 board is winning.

Defending the ziggurat

Red has two main threats by playing at "A" or "B":

A
B

These moves lead to easy direct connection. Because there is no common empty hex used in both threats, Blue cannot prevent Red from connecting to the bottom.

See also