Difference between revisions of "ICGA"
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=== Champions === | === Champions === | ||
− | {| | + | {| |
− | | | + | | 2020 || NDHU Polygames: Sasa Tarzn, Facebook, NDHU (13x13 and 19x19) |
+ | |- | ||
+ | | 2019 || BIT_Hex11 – Zhu Jie (Beijing Institute of Technology) (11x11) | ||
+ | |- | ||
+ | | 2019 || DeepEZO – Masahito Yamamoto (Hokaido University) (13x13) | ||
+ | |- | ||
+ | | 2009 - 2018 || TBD | ||
+ | |- | ||
+ | | 2008 || [[Wolve]] | ||
|- | |- | ||
| 2003 - 2008 || [[Six]] | | 2003 - 2008 || [[Six]] |
Latest revision as of 15:23, 26 July 2021
The International Computer Games Association aims at improving computer play level, as well as easing communication between researcher in the field of Artificial Intelligence for games.
Contents
[hide]International Computer Games Championship
The ICGA organises a yearly tournament for all game engines in many games, including Hex.
Six was ICGA tournament champion for a long time but was beaten in 2008 by Wolve.
Champions
2020 | NDHU Polygames: Sasa Tarzn, Facebook, NDHU (13x13 and 19x19) |
2019 | BIT_Hex11 – Zhu Jie (Beijing Institute of Technology) (11x11) |
2019 | DeepEZO – Masahito Yamamoto (Hokaido University) (13x13) |
2009 - 2018 | TBD |
2008 | Wolve |
2003 - 2008 | Six |
2000 - 2003 | Hexy |
See also
Tournaments for human beings.