Difference between revisions of "Strategy"
From HexWiki
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== The opening == | == The opening == | ||
* [[Openings on 13 x 13|How to start 13x13]] (adapted from Jonatan Rydh's page on openings) | * [[Openings on 13 x 13|How to start 13x13]] (adapted from Jonatan Rydh's page on openings) | ||
− | * [[ | + | * [[Joseki]] shows the typical way to play the corner areas. |
== Additional topics == | == Additional topics == |
Revision as of 14:24, 4 September 2021
Hex strategy is the planning and decision-making based on incomplete information about the details of variations and related decision-making. Preferably, strategy leads to victory or at least an improved position and considers the global position.
In contrast to strategy, Hex tactics refers to reasonably complete reading of move sequences, their variations and related decision making. Tactics can, but need not, be restricted to a local area.
Overview
- Glenn C. Rhoads' strategy guide with a few updates: Basic, Intermediate, Advanced.
- Jonathan Rydh's strategy guide (used with permission) provides some examples of "how to think" during a game.
- David Boll's FAQ covers the most important aspects of strategy in a compact way.
- Matthew Seymour's Hex: A Strategy Guide is an online book with interactive game boards.
The opening
- How to start 13x13 (adapted from Jonatan Rydh's page on openings)
- Joseki shows the typical way to play the corner areas.