Difference between revisions of "Connection game"

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A '''connection game''' is a [[game]] where the goal is to use the [[Piece (general)|piece]]s to create a connection between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in [http://en.wikipedia.org/wiki/1942 1942], after which several other connection games have been created.
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A '''connection game''' is a [[game]] where the goal is to use the [[Piece (general)|piece]]s to create a connection between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in 1942. Several others have been created since then.  
  
 
== Timeline ==
 
== Timeline ==
  
;[[Hex]] ([[Piet Hein]] [http://en.wikipedia.org/wiki/1942 1942] and [[John Nash]] [http://en.wikipedia.org/wiki/1948 1948])
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;[[Hex]] ([[Piet Hein]] 1942 and [[John Nash]] 1948)
:The original connection game. Played on a [[rhombic hex grid]].
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:The original connection game. Played on a [[Printable boards|rhombic hex grid]].
;[[Y]] ([[Craige Schenstead]] and [[Charles Titus]], [http://en.wikipedia.org/wiki/1950s 1950s])
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;[[Y]] ([[John Milnor]] 1950s, [[Craige Schensted]] and [[Charles Titus]] 1953)
:Played on a [[triangluar grid of hexagons]]
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:Played on a [[Printable Y boards|triangluar grid of hexagons]]
;[[Twixt]] ([[Alex Randolph]], [http://en.wikipedia.org/wiki/1960s 1960s])
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;[[Twixt]] ([[Alex Randolph]], 1960s)
:Played on a [[square grid]] of holes into which the players place [[peg]]s. The pegs can be connected via [[Bridge (general)|bridges]].
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:Played on a [[square grid]] of holes into which the players place [[peg]]s. The pegs can be connected via [[Bridge (general)|bridges]]; a bridge connects two holes that are separated by a knight's move.  
;[[Havannah]] ([[Christian Freeling]], [http://en.wikipedia.org/wiki/1980 1980])
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;[[Havannah]] ([[Christian Freeling]], 1980)
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:Multiple goals, two connection-oriented and one shape-oriented.
 
;[http://www.di.fc.ul.pt/~jpn/gv/quax.htm Quax] (Bill Taylor?, 2000?)
 
;[http://www.di.fc.ul.pt/~jpn/gv/quax.htm Quax] (Bill Taylor?, 2000?)
 
:Played on a square grid with the possibility of diagonal connections.
 
:Played on a square grid with the possibility of diagonal connections.
;[[Onyx]] ([[Larry Back]], [http://en.wikipedia.org/wiki/2000 2000])
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;[[Onyx]] ([[Larry Back]], 2000)
 
:Played on an original grid consisting of both triangles and squares. It is the first connection game with a [[capturing rule]].
 
:Played on an original grid consisting of both triangles and squares. It is the first connection game with a [[capturing rule]].
;[[Gonnect]] ([[João Pedro Neto]], [http://en.wikipedia.org/wiki/2000 2000])
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;[[Gonnect]] ([[João Pedro Neto]], 2000)
 
:This game is simply [[Go]], but with a different goal, namely to create a connection between any two opposite sides.
 
:This game is simply [[Go]], but with a different goal, namely to create a connection between any two opposite sides.
;[[Unlur]] ([[Jorge Gómez Arrausi]], [http://en.wikipedia.org/wiki/2001 2001])
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;[[Unlur]] ([[Jorge Gómez Arrausi]], 2001)
 
:Played on a [[hexagonal hex grid]]. Unique in the way that the players have [[different objectives]].
 
:Played on a [[hexagonal hex grid]]. Unique in the way that the players have [[different objectives]].
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;[[Bridg-It]] ([[David Gale]], ca. 1958)
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:Played on an interlaced square board.
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;[[MindNinja]] (Nicholas Bentley, 2006)
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:Generalized game of shape-building and connection, where board and win conditions are decided with help of a [[pie rule]].
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;[[Atoll]] (Mark Steere, 2008)
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:A generalization of Hex to boards with four or more perimeter segments. With four segments, it is identical to Hex.
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:See [http://www.marksteeregames.com/Atoll_rules.pdf the rule sheet] for more information.
  
 
== References ==
 
== References ==
  
 
;[[Cameron Browne]], [http://www.amazon.com/Connection-Games-Variations-Cameron-Browne/dp/1568812248/ref=pd_bbs_sr_1/104-1532904-9846317?ie=UTF8&s=books&qid=1177663469&sr=8-1 "Connection Games: Variations on a Theme"]
 
;[[Cameron Browne]], [http://www.amazon.com/Connection-Games-Variations-Cameron-Browne/dp/1568812248/ref=pd_bbs_sr_1/104-1532904-9846317?ie=UTF8&s=books&qid=1177663469&sr=8-1 "Connection Games: Variations on a Theme"]
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[[Category: Other games]]

Latest revision as of 03:45, 21 June 2024

A connection game is a game where the goal is to use the pieces to create a connection between some parts of the board. The first connection game was Hex, which was invented in 1942. Several others have been created since then.

Timeline

Hex (Piet Hein 1942 and John Nash 1948)
The original connection game. Played on a rhombic hex grid.
Y (John Milnor 1950s, Craige Schensted and Charles Titus 1953)
Played on a triangluar grid of hexagons
Twixt (Alex Randolph, 1960s)
Played on a square grid of holes into which the players place pegs. The pegs can be connected via bridges; a bridge connects two holes that are separated by a knight's move.
Havannah (Christian Freeling, 1980)
Multiple goals, two connection-oriented and one shape-oriented.
Quax (Bill Taylor?, 2000?)
Played on a square grid with the possibility of diagonal connections.
Onyx (Larry Back, 2000)
Played on an original grid consisting of both triangles and squares. It is the first connection game with a capturing rule.
Gonnect (João Pedro Neto, 2000)
This game is simply Go, but with a different goal, namely to create a connection between any two opposite sides.
Unlur (Jorge Gómez Arrausi, 2001)
Played on a hexagonal hex grid. Unique in the way that the players have different objectives.
Bridg-It (David Gale, ca. 1958)
Played on an interlaced square board.
MindNinja (Nicholas Bentley, 2006)
Generalized game of shape-building and connection, where board and win conditions are decided with help of a pie rule.
Atoll (Mark Steere, 2008)
A generalization of Hex to boards with four or more perimeter segments. With four segments, it is identical to Hex.
See the rule sheet for more information.

References

Cameron Browne, "Connection Games: Variations on a Theme"