Difference between revisions of "Connection game"
From HexWiki
m |
|||
(18 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | A '''connection game''' is a [[game]] where the goal is to use the [[Piece (general)|piece]]s to create a connection between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in | + | A '''connection game''' is a [[game]] where the goal is to use the [[Piece (general)|piece]]s to create a connection between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in 1942. Several others have been created since then. |
== Timeline == | == Timeline == | ||
− | ;[[Hex]] ([[Piet Hein]] | + | ;[[Hex]] ([[Piet Hein]] 1942 and [[John Nash]] 1948) |
− | :The original connection game. Played on a [[rhombic hex grid]]. | + | :The original connection game. Played on a [[Printable boards|rhombic hex grid]]. |
− | ;[[Y]] ([[Craige | + | ;[[Y]] ([[John Milnor]] 1950s, [[Craige Schensted]] and [[Charles Titus]] 1953) |
− | :Played on a [[triangluar grid of hexagons]] | + | :Played on a [[Printable Y boards|triangluar grid of hexagons]] |
− | ;[[Twixt]] ([[Alex Randolph]], | + | ;[[Twixt]] ([[Alex Randolph]], 1960s) |
− | :Played on a [[square grid]] of holes into which the players place [[peg]]s. The pegs can be connected via [[Bridge (general)|bridges]]. | + | :Played on a [[square grid]] of holes into which the players place [[peg]]s. The pegs can be connected via [[Bridge (general)|bridges]]; a bridge connects two holes that are separated by a knight's move. |
− | ;[[Havannah]] ([[Christian Freeling]], | + | ;[[Havannah]] ([[Christian Freeling]], 1980) |
+ | :Multiple goals, two connection-oriented and one shape-oriented. | ||
;[http://www.di.fc.ul.pt/~jpn/gv/quax.htm Quax] (Bill Taylor?, 2000?) | ;[http://www.di.fc.ul.pt/~jpn/gv/quax.htm Quax] (Bill Taylor?, 2000?) | ||
:Played on a square grid with the possibility of diagonal connections. | :Played on a square grid with the possibility of diagonal connections. | ||
− | ;[[Onyx]] ([[Larry Back]], | + | ;[[Onyx]] ([[Larry Back]], 2000) |
:Played on an original grid consisting of both triangles and squares. It is the first connection game with a [[capturing rule]]. | :Played on an original grid consisting of both triangles and squares. It is the first connection game with a [[capturing rule]]. | ||
− | ;[[Gonnect]] ([[João Pedro Neto]], | + | ;[[Gonnect]] ([[João Pedro Neto]], 2000) |
:This game is simply [[Go]], but with a different goal, namely to create a connection between any two opposite sides. | :This game is simply [[Go]], but with a different goal, namely to create a connection between any two opposite sides. | ||
− | ;[[Unlur]] ([[Jorge Gómez Arrausi]], | + | ;[[Unlur]] ([[Jorge Gómez Arrausi]], 2001) |
:Played on a [[hexagonal hex grid]]. Unique in the way that the players have [[different objectives]]. | :Played on a [[hexagonal hex grid]]. Unique in the way that the players have [[different objectives]]. | ||
+ | ;[[Bridg-It]] ([[David Gale]], ca. 1958) | ||
+ | :Played on an interlaced square board. | ||
+ | ;[[MindNinja]] (Nicholas Bentley, 2006) | ||
+ | :Generalized game of shape-building and connection, where board and win conditions are decided with help of a [[pie rule]]. | ||
+ | ;[[Atoll]] (Mark Steere, 2008) | ||
+ | :A generalization of Hex to boards with four or more perimeter segments. With four segments, it is identical to Hex. | ||
+ | :See [http://www.marksteeregames.com/Atoll_rules.pdf the rule sheet] for more information. | ||
== References == | == References == | ||
;[[Cameron Browne]], [http://www.amazon.com/Connection-Games-Variations-Cameron-Browne/dp/1568812248/ref=pd_bbs_sr_1/104-1532904-9846317?ie=UTF8&s=books&qid=1177663469&sr=8-1 "Connection Games: Variations on a Theme"] | ;[[Cameron Browne]], [http://www.amazon.com/Connection-Games-Variations-Cameron-Browne/dp/1568812248/ref=pd_bbs_sr_1/104-1532904-9846317?ie=UTF8&s=books&qid=1177663469&sr=8-1 "Connection Games: Variations on a Theme"] | ||
+ | |||
+ | [[Category: Other games]] |
Latest revision as of 03:45, 21 June 2024
A connection game is a game where the goal is to use the pieces to create a connection between some parts of the board. The first connection game was Hex, which was invented in 1942. Several others have been created since then.
Timeline
- Hex (Piet Hein 1942 and John Nash 1948)
- The original connection game. Played on a rhombic hex grid.
- Y (John Milnor 1950s, Craige Schensted and Charles Titus 1953)
- Played on a triangluar grid of hexagons
- Twixt (Alex Randolph, 1960s)
- Played on a square grid of holes into which the players place pegs. The pegs can be connected via bridges; a bridge connects two holes that are separated by a knight's move.
- Havannah (Christian Freeling, 1980)
- Multiple goals, two connection-oriented and one shape-oriented.
- Quax (Bill Taylor?, 2000?)
- Played on a square grid with the possibility of diagonal connections.
- Onyx (Larry Back, 2000)
- Played on an original grid consisting of both triangles and squares. It is the first connection game with a capturing rule.
- Gonnect (João Pedro Neto, 2000)
- This game is simply Go, but with a different goal, namely to create a connection between any two opposite sides.
- Unlur (Jorge Gómez Arrausi, 2001)
- Played on a hexagonal hex grid. Unique in the way that the players have different objectives.
- Bridg-It (David Gale, ca. 1958)
- Played on an interlaced square board.
- MindNinja (Nicholas Bentley, 2006)
- Generalized game of shape-building and connection, where board and win conditions are decided with help of a pie rule.
- Atoll (Mark Steere, 2008)
- A generalization of Hex to boards with four or more perimeter segments. With four segments, it is identical to Hex.
- See the rule sheet for more information.