Difference between revisions of "Loose connection"
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− | There are | + | There are many different types of '''loose connections''', two of which are described below. |
== Type I == | == Type I == | ||
− | < | + | <hexboard size="2x3" |
+ | coords="none" | ||
+ | edges="none" | ||
+ | contents="R a1 c2 E *:b1 *:b2" | ||
+ | /> | ||
− | The [[Piece|pieces]] on this board | + | The [[Piece|pieces]] on this board can be connected by a [[Bridge|bridge]] by placing a red piece at either of the cells marked "*". These are the same places where Blue can play to try to prevent the connection. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | These are the same places | + | |
== Type II == | == Type II == | ||
This connection is a bit weaker than Type I. | This connection is a bit weaker than Type I. | ||
+ | <hexboard size="3x4" | ||
+ | coords="none" | ||
+ | edges="none" | ||
+ | visible="-a1 d3" | ||
+ | contents="R a2 d2 E *:(c1 b3)" | ||
+ | /> | ||
− | + | Red threatens to connect the pieces by playing at one of the cells marked "*", which form two [[Bridge|bridges]] between the original pieces. | |
− | + | ||
− | + | ||
− | + | ||
− | which form two [[Bridge|bridges]] between the original pieces. | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | The obvious way for the Blue to stop this connection is to play in one of the cells marked "+", which is where Red's threats overlap: | |
+ | <hexboard size="3x4" | ||
+ | coords="none" | ||
+ | edges="none" | ||
+ | visible="-a1 d3" | ||
+ | contents="R a2 d2 E +:(b2 c2)" | ||
+ | /> | ||
− | < | + | This is a reasonable defense because either of the two moves "+" will [[Blocking|block]] potential [[Bridge|bridge]] connections. Here is an example: |
+ | <hexboard size="3x4" | ||
+ | coords="none" | ||
+ | edges="none" | ||
+ | visible="-a1 d3" | ||
+ | contents="R a2 d2 B 1:b2 R 2:c1 B 3:b1" | ||
+ | /> | ||
− | [[category: | + | [[category: Strategy]] |
+ | [[category: Definition]] |
Latest revision as of 21:11, 28 December 2020
There are many different types of loose connections, two of which are described below.
Type I
The pieces on this board can be connected by a bridge by placing a red piece at either of the cells marked "*". These are the same places where Blue can play to try to prevent the connection.
Type II
This connection is a bit weaker than Type I.
Red threatens to connect the pieces by playing at one of the cells marked "*", which form two bridges between the original pieces.
The obvious way for the Blue to stop this connection is to play in one of the cells marked "+", which is where Red's threats overlap:
This is a reasonable defense because either of the two moves "+" will block potential bridge connections. Here is an example: