Difference between revisions of "Connection game"

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A '''connection game''' is a [[game]] where the goal is to use the [[Piece (general)|piece]]s to create a connection between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in 1942, after which several other connection games have been created.
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A '''connection game''' is a [[game]] where the goal is to use the [[Piece (general)|piece]]s to create a connection between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in 1942.  Several others have been created since then.  
  
 
== Timeline ==
 
== Timeline ==
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;[[Hex]] ([[Piet Hein]] 1942 and [[John Nash]] 1948)
 
;[[Hex]] ([[Piet Hein]] 1942 and [[John Nash]] 1948)
 
:The original connection game. Played on a [[Printable boards|rhombic hex grid]].
 
:The original connection game. Played on a [[Printable boards|rhombic hex grid]].
;[[Y]] ([[Craige Schenstead]] and [[Charles Titus]], 1950s)
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;[[Y]] ([[John Milnor]] 1950s, [[Craige Schensted]] and [[Charles Titus]] 1953)
 
:Played on a [[Printable Y boards|triangluar grid of hexagons]]
 
:Played on a [[Printable Y boards|triangluar grid of hexagons]]
 
;[[Twixt]] ([[Alex Randolph]], 1960s)
 
;[[Twixt]] ([[Alex Randolph]], 1960s)
:Played on a [[square grid]] of holes into which the players place [[peg]]s. The pegs can be connected via [[Bridge (general)|bridges]].
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:Played on a [[square grid]] of holes into which the players place [[peg]]s. The pegs can be connected via [[Bridge (general)|bridges]]; a bridge connects two holes that are separated by a knight's move.  
 
;[[Havannah]] ([[Christian Freeling]], 1980)
 
;[[Havannah]] ([[Christian Freeling]], 1980)
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:Multiple goals, two connection-oriented and one shape-oriented.
 
;[http://www.di.fc.ul.pt/~jpn/gv/quax.htm Quax] (Bill Taylor?, 2000?)
 
;[http://www.di.fc.ul.pt/~jpn/gv/quax.htm Quax] (Bill Taylor?, 2000?)
 
:Played on a square grid with the possibility of diagonal connections.
 
:Played on a square grid with the possibility of diagonal connections.
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;[[Unlur]] ([[Jorge Gómez Arrausi]], 2001)
 
;[[Unlur]] ([[Jorge Gómez Arrausi]], 2001)
 
:Played on a [[hexagonal hex grid]]. Unique in the way that the players have [[different objectives]].
 
:Played on a [[hexagonal hex grid]]. Unique in the way that the players have [[different objectives]].
;[[Connecto]] (unknown author, unknown year)
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;[[Bridg-It]] ([[David Gale]], ca. 1958)
 
:Played on an interlaced square board.
 
:Played on an interlaced square board.
;[[MindNinja]]
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;[[MindNinja]] (Nicholas Bentley, 2006)
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:Generalized game of shape-building and connection, where board and win conditions are decided with help of a [[pie rule]].
 
;[[Atoll]] (Mark Steere, 2008)
 
;[[Atoll]] (Mark Steere, 2008)
:Atoll is an infinite set of games of which Hex is the lowest order member.  For the case in which the number of perimeter segments is the minimum allowable, four, Atoll is exactly the same game as Hex.
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:A generalization of Hex to boards with four or more perimeter segments. With four segments, it is identical to Hex.
 
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:See [http://www.marksteeregames.com/Atoll_rules.pdf the rule sheet] for more information.
 
:See [http://www.marksteeregames.com/Atoll_rules.pdf the rule sheet] for more information.
  

Latest revision as of 03:45, 21 June 2024

A connection game is a game where the goal is to use the pieces to create a connection between some parts of the board. The first connection game was Hex, which was invented in 1942. Several others have been created since then.

Timeline

Hex (Piet Hein 1942 and John Nash 1948)
The original connection game. Played on a rhombic hex grid.
Y (John Milnor 1950s, Craige Schensted and Charles Titus 1953)
Played on a triangluar grid of hexagons
Twixt (Alex Randolph, 1960s)
Played on a square grid of holes into which the players place pegs. The pegs can be connected via bridges; a bridge connects two holes that are separated by a knight's move.
Havannah (Christian Freeling, 1980)
Multiple goals, two connection-oriented and one shape-oriented.
Quax (Bill Taylor?, 2000?)
Played on a square grid with the possibility of diagonal connections.
Onyx (Larry Back, 2000)
Played on an original grid consisting of both triangles and squares. It is the first connection game with a capturing rule.
Gonnect (João Pedro Neto, 2000)
This game is simply Go, but with a different goal, namely to create a connection between any two opposite sides.
Unlur (Jorge Gómez Arrausi, 2001)
Played on a hexagonal hex grid. Unique in the way that the players have different objectives.
Bridg-It (David Gale, ca. 1958)
Played on an interlaced square board.
MindNinja (Nicholas Bentley, 2006)
Generalized game of shape-building and connection, where board and win conditions are decided with help of a pie rule.
Atoll (Mark Steere, 2008)
A generalization of Hex to boards with four or more perimeter segments. With four segments, it is identical to Hex.
See the rule sheet for more information.

References

Cameron Browne, "Connection Games: Variations on a Theme"