Difference between revisions of "Connection game"
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== References == | == References == | ||
− | ;[[Cameron Browne]], [{{http|//www.amazon.com/Connection-Games-Variations-Cameron-Browne/dp/1568812248/ref=pd_bbs_sr_1/104-1532904-9846317?ie=UTF8&s=books&qid=1177663469&sr=8-1 | + | ;[[Cameron Browne]], [{{http|}}//www.amazon.com/Connection-Games-Variations-Cameron-Browne/dp/1568812248/ref=pd_bbs_sr_1/104-1532904-9846317?ie=UTF8&s=books&qid=1177663469&sr=8-1 "Connection Games: Variations on a Theme"] |
Revision as of 15:54, 27 September 2007
A connection game is a game where the goal is to use the pieces to create a connection between some parts of the board. The first connection game was Hex, which was invented in 1942, after which several other connection games have been created.
Timeline
- Hex (Piet Hein 1942 and John Nash 1948)
- The original connection game. Played on a rhombic hex grid.
- Y (Craige Schenstead and Charles Titus, 1950s)
- Played on a triangluar grid of hexagons
- Twixt (Alex Randolph, 1960s)
- Played on a square grid of holes into which the players place pegs. The pegs can be connected via bridges.
- Havannah (Christian Freeling, 1980)
- [ Quax] (Bill Taylor?, 2000?)
- Played on a square grid with the possibility of diagonal connections.
- Onyx (Larry Back, 2000)
- Played on an original grid consisting of both triangles and squares. It is the first connection game with a capturing rule.
- Gonnect (João Pedro Neto, 2000)
- This game is simply Go, but with a different goal, namely to create a connection between any two opposite sides.
- Unlur (Jorge Gómez Arrausi, 2001)
- Played on a hexagonal hex grid. Unique in the way that the players have different objectives.
- Connecto (unknown author, unknown year)
- Played on an interlaced square board.