Difference between revisions of "Rope"

From HexWiki
Jump to: navigation, search
(added iner links + small sentence + category : strategy)
(Added category)
 
Line 1: Line 1:
A '''rope''' is a collection of [[Piece|stones]] placed parallel to the player's own [[edge]]s. The stones are not [[solid connection|solidly connected]], such as in a [[wall]], but they should [[strong connection|communicate with each other]] (that is, they should form a [[group]]).
+
A '''rope''' is a collection of [[Piece|stones]] placed parallel to the player's own [[edge]]s. The stones are not [[chain|solidly connected]], such as in a [[wall]], but they should [[strong connection|communicate with each other]] (that is, they should form a [[group]]).
  
A rope is useful to have, and is an example of the notion that it is often good to play in the "[[wrong direction]]". The benefits of ropes are that they make the player have 2 easy connection to create (between the edges and the rope) instead of a hard one.
+
A rope is useful to have, and is an example of the notion that it is often good to play in the "wrong direction". The benefits of ropes are that they make the player have 2 easy connection to create (between the edges and the rope) instead of a hard one.
  
 
<hex>R10 C10 Vd6 Vf5 Vg5</hex>
 
<hex>R10 C10 Vd6 Vf5 Vg5</hex>
  
[[Category:Strategy]]
+
[[Category: Strategy]]
 +
[[Category: Definition]]

Latest revision as of 21:43, 28 December 2020

A rope is a collection of stones placed parallel to the player's own edges. The stones are not solidly connected, such as in a wall, but they should communicate with each other (that is, they should form a group).

A rope is useful to have, and is an example of the notion that it is often good to play in the "wrong direction". The benefits of ropes are that they make the player have 2 easy connection to create (between the edges and the rope) instead of a hard one.