Difference between revisions of "Template VI1/Intrusion on the 3rd row"
From HexWiki
(moved contents) |
(→Third-row followup: i4: reorganized a little bit) |
||
Line 41: | Line 41: | ||
Bh5 MR Mi5 Mi4 Mk3 | Bh5 MR Mi5 Mi4 Mk3 | ||
− | Pj5 | + | Pj4 Pl4 |
+ | Pj5 | ||
</hex> | </hex> | ||
− | Red threatens to play at "+" points above, with these | + | === Figuring out the [[Must-play region]]=== |
+ | Red threatens to play at "+" points above, with these templates: | ||
<hex> | <hex> | ||
Line 58: | Line 60: | ||
Rj5 | Rj5 | ||
Pk4 Pj4 | Pk4 Pj4 | ||
− | Ph6 | + | Pk5 |
+ | Ph6 Pj6 Pk6 | ||
+ | Pg7 Ph7 Pj7 Pk7 | ||
</hex> | </hex> | ||
− | |||
− | |||
− | |||
<hex> | <hex> | ||
R7 C14 Q0 | R7 C14 Q0 | ||
Line 74: | Line 75: | ||
Bh5 Ri5 Bi4 Rk3 | Bh5 Ri5 Bi4 Rk3 | ||
− | + | Rj5 | |
− | + | Pk4 Pj4 | |
− | + | Ph6 Pi6 Pj6 | |
− | + | Pg7 Ph7 Pi7 | |
− | + | ||
− | + | ||
− | + | ||
</hex> | </hex> | ||
− | |||
<hex> | <hex> | ||
R7 C14 Q0 | R7 C14 Q0 | ||
Line 94: | Line 91: | ||
Bh5 Ri5 Bi4 Rk3 | Bh5 Ri5 Bi4 Rk3 | ||
− | + | Rj4 | |
− | + | Pj5 | |
− | + | Ph6 Pi6 Pj6 | |
− | + | Pg7 Ph7 Pi7 Pj7 | |
</hex> | </hex> | ||
− | + | ||
+ | [[Edge template IV1a]] | ||
<hex> | <hex> | ||
R7 C14 Q0 | R7 C14 Q0 | ||
Line 111: | Line 109: | ||
Bh5 Ri5 Bi4 Rk3 | Bh5 Ri5 Bi4 Rk3 | ||
− | + | Rl4 | |
− | Pj5 | + | |
− | + | Pl3 | |
+ | Pk4 Pm4 | ||
+ | Pj5 Pk5 Pl5 Pm5 Pn5 | ||
+ | Pi6 Pj6 Pk6 Pl6 Pm6 Pn6 | ||
+ | Ph7 Pi7 Pj7 Pk7 Pl7 Pm7 Pn7 | ||
</hex> | </hex> | ||
− | + | We need only consider the intersection of these templates. | |
<hex> | <hex> | ||
R7 C14 Q0 | R7 C14 Q0 | ||
Line 127: | Line 129: | ||
Bh5 Ri5 Bi4 Rk3 | Bh5 Ri5 Bi4 Rk3 | ||
− | + | Pj5 | |
− | Pj6 | + | Pj6 |
+ | Ph7 | ||
</hex> | </hex> | ||
− | === | + | === Incursion at j5 === |
− | + | ||
<hex> | <hex> | ||
R7 C14 Q0 | R7 C14 Q0 | ||
Line 143: | Line 145: | ||
Bh5 Ri5 Bi4 Rk3 | Bh5 Ri5 Bi4 Rk3 | ||
− | MB | + | MB Mj5 Mj4 Mh7 Mi6 Mi7 Mk6 |
− | + | Pj6 Pl4 | |
</hex> | </hex> | ||
− | === | + | === Incursion at j6 === |
<hex> | <hex> | ||
R7 C14 Q0 | R7 C14 Q0 | ||
Line 162: | Line 164: | ||
</hex> | </hex> | ||
− | === | + | === Incursion at h7 === |
<hex> | <hex> | ||
R7 C14 Q0 | R7 C14 Q0 | ||
Line 177: | Line 179: | ||
Pk6 Pl6 Pm6 | Pk6 Pl6 Pm6 | ||
Pj7 Pk7 Pl7 Pm7 | Pj7 Pk7 Pl7 Pm7 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</hex> | </hex> | ||
Revision as of 07:08, 7 March 2009
Red should go here:
The Red 1 hex is connected to the bottom, and threatens to connect to the top through either one of the "+" hexes. Thus these are the only important incursions. An incursion to the right of the number 1 hex is important only in connection with the two indicated here, and will be seen in the treatement below transposed into the sequel.
Contents
Third-row followup: i4
Figuring out the Must-play region
Red threatens to play at "+" points above, with these templates:
We need only consider the intersection of these templates.