Difference between revisions of "A1 opening"

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m (replaced image with hex markup)
(Reformulated the proof sketch, using dead cell and captured cell terminology.)
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<hex>
 
<hex>
R7 C7 border
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R5 C5 border
 
play numbered a1
 
play numbered a1
 
</hex>
 
</hex>
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== Sketch for proof ==
 
== Sketch for proof ==
  
Let's suppose a1 is a winning first move for Red. There exists a [[winning strategy]] for Red beginning with 1.a1.
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Let's assume a1 is a winning first move for Red. There exists a [[winning strategy]] for Red beginning with 1.a1.
  
Blue answers a2, this move makes Red's move useless as b1 does not need a1 to connect to top edge. Blue can now pretend to be the first player.
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Blue answers a2.
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<hex>
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R5 C5 border
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play numbered a1 a2
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</hex>
  
Every winning connection that would have used the hex a1 is a winning connection here too, thanks to a2. Hence Blue can use Red's winning strategy and win too.
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This [[Dead cell|kills]] the piece at a1, i.e., makes it into a [[dead cell]].
 
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Consequently, the resulting position is strategically equivalent to the position where a1 and a2 are occupied by blue pieces.
This is absurd and so there is no winning strategy beginning by a1. Therefore 1.a1 is a losing move (because there is no draw possible).
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<hex>
 
<hex>
R7 C7 border
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R5 C5 border
play numbered a1 a2
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Ha1 Ha2
 
</hex>
 
</hex>
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 +
From Blue's point of view, this position is at least as good as 1.a1 was from Red's point of view, because Blue has [[captured cell|captured]] a1, and the additional piece at a2 can only help Blue. Since we assumed that Red had a winning strategy from 1.a1, it follows that Blue has a winning strategy from 1.a1, 2.a2. This is a contradiction, since it is not possible for both players to win.
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Therefore, the initial assumption was wrong, and 1.a1 is not a winning move for Red. Since a draw is not possible, 1.a1 must therefore be a losing move.
  
 
== a2 has been proved a losing answer ==
 
== a2 has been proved a losing answer ==

Revision as of 19:54, 13 June 2020

The title given to this article is incorrect due to technical limitations. The correct title is a1 opening.

The a1 opening (in the acute corner) is one of only two openings known to be defeatable. The other is b1.

(This does not mean that these are the worst possible opening moves. Compare with the diagrams on the openings page at the queenbee site)

Like the proof that Hex is a win for the first player, the proof that A1 loses is non-constructive: Although we know that it exists, the winning strategy has not been found for regular sized Hex boards.

Due to the symmetry of the Hex board, the same is true of the opposite hexes, but they are not usually referred to explicitly because their coordinate depends on the size of the board.

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Sketch for proof

Let's assume a1 is a winning first move for Red. There exists a winning strategy for Red beginning with 1.a1.

Blue answers a2.

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WARNING: Unrecognized token: border

This kills the piece at a1, i.e., makes it into a dead cell. Consequently, the resulting position is strategically equivalent to the position where a1 and a2 are occupied by blue pieces.

WARNING: Unrecognized token: border

From Blue's point of view, this position is at least as good as 1.a1 was from Red's point of view, because Blue has captured a1, and the additional piece at a2 can only help Blue. Since we assumed that Red had a winning strategy from 1.a1, it follows that Blue has a winning strategy from 1.a1, 2.a2. This is a contradiction, since it is not possible for both players to win.

Therefore, the initial assumption was wrong, and 1.a1 is not a winning move for Red. Since a draw is not possible, 1.a1 must therefore be a losing move.

a2 has been proved a losing answer

A sketch of the proof on kosmanor page

References

References for proofs can be found on the Hex Theory page.