Difference between revisions of "Edge template IV2l"

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m (Grammar and punctuation.)
(Added a detailed discussion of the fact that Red can connect both stones.)
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(From: [http://www.drking.org.uk/hexagons/hex/templates.html www.drking.org.uk])   
 
(From: [http://www.drking.org.uk/hexagons/hex/templates.html www.drking.org.uk])   
  
Red can choose which of the two stones to connect to the bottom. Below, it is assumed that Red picks the stone on the right hand side.
+
== Choosing which stone to connect ==
  
 +
Red is guaranteed to be able to connect both of the two stones to the bottom, i.e., Red does not have to choose which of the two to connect (see below). But it is easier to analyze the template if we assume Red chooses one of the two stones to connect to the bottom. Here, we assume that Red wants to connect the stone on the right-hand side to the bottom.
  
 
Red has three threats. The first one uses bridges.
 
Red has three threats. The first one uses bridges.
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   />
 
   />
  
Red 6 is connected to the bottom and can be connected to the top right by one of the fields marked with +.
+
Red 6 is connected to the bottom and can be connected to the top right by one of the fields marked with +.
 +
 
 +
== Connecting both stones ==
 +
 
 +
If Blue plays in any of the cells marked "+", Red responds at d2 and is connected by a [[ziggurat]].
 +
 
 +
<hexboard size="4x6"
 +
  coords="show"
 +
  contents="E *:a1 E *:b1 E *:c1 R d1 R f1 E *:a2 E *:b2 E *:a3 E +:f2 +:f3 +:f4 +:e3 +:e4 R 2:d2"
 +
  />
 +
 
 +
If Blue plays 1.e1, Red responds with 2.d3 and is connected by two copies of [[edge template IV2d]]:
 +
 
 +
<hexboard size="4x6"
 +
  coords="show"
 +
  contents="E *:a1 E *:b1 E *:c1 R d1 R f1 E *:a2 E *:b2 E *:a3 B 1:e1 R 2:d3"
 +
  />
 +
 
 +
If Blue plays 1.e2, Red responds with 2.f2:
 +
 
 +
<hexboard size="4x6"
 +
  coords="show"
 +
  contents="E *:a1 E *:b1 E *:c1 R d1 R f1 E *:a2 E *:b2 E *:a3 B 1:e2 R 2:f2"
 +
  />
 +
 
 +
If Blue now plays 3.e4, the game proceeds as shown above. If Blue plays 3.e1, Red responds with 4.c3. In all other cases, Red responds with 4.e1.
 +
 
 +
If Blue plays 1.d3, Red responds with 2.e1 and is connected via [[edge template IV2a]]:
 +
 
 +
<hexboard size="4x6"
 +
  coords="show"
 +
  contents="E *:a1 E *:b1 E *:c1 R d1 R f1 E *:a2 E *:b2 E *:a3 B 1:e3 R 2:e1"
 +
  />
 +
 
 +
If Blue plays 1.d4, Red also responds with 2.e1:
 +
 
 +
<hexboard size="4x6"
 +
  coords="show"
 +
  contents="E *:a1 E *:b1 E *:c1 R d1 R f1 E *:a2 E *:b2 E *:a3 B 1:d4 R 2:e1"
 +
  />
 +
 
 +
Now if Blue plays outside the area marked "+" in the next figure, Red connects with c3:
 +
 
 +
<hexboard size="4x6"
 +
  coords="show"
 +
  contents="E *:a1 E *:b1 E *:c1 R d1 R f1 E *:a2 E *:b2 E *:a3 B 1:d4 R 2:e1 E +:b4 +:c2 +:c3 +:c4 +:d2"
 +
  />
 +
 
 +
If Blue plays outside the area marked "+" in the next figure, Red proceeds as in defending [[edge template IV2a]] (since Blue only has one stone in the template ''and it is Red's turn''):
 +
 
 +
<hexboard size="4x6"
 +
  coords="show"
 +
  contents="E *:a1 E *:b1 E *:c1 R d1 R f1 E *:a2 E *:b2 E *:a3 B 1:d4 R 2:e1 E +:c4 +:d2 +:d3 +:e2 +:e3 +:e4 +:f2 +:f3 +:f4"
 +
  />
 +
 
 +
That leaves only two possible plays for Blue, at d2 and c4. They are easily dealt with:
 +
 
 +
<hexboard size="4x6"
 +
  coords="show"
 +
  contents="E *:a1 E *:b1 E *:c1 R d1 R f1 E *:a2 E *:b2 E *:a3 B d4 R e1 B 3:d2 R 4:c3 B 5:c2 R 6:e3"
 +
  />
 +
 
 +
<hexboard size="4x6"
 +
  coords="show"
 +
  contents="E *:a1 E *:b1 E *:c1 R d1 R f1 E *:a2 E *:b2 E *:a3 B d4 R e1 B 3:c4 R 4:b3 B 5:c2 R 6:f3 B 7:f2 R 8:d3"
 +
  />
 +
 
 +
 
 +
The remaining intrusions are symmetric to the ones already discussed.
  
 
== See also ==
 
== See also ==
  
 
[[category:edge templates]]
 
[[category:edge templates]]

Revision as of 15:09, 20 June 2020

This page is about edge template IV2l (four two ell). There is also an edge template IV2i (four two eye).

The template:

(From: www.drking.org.uk)

Choosing which stone to connect

Red is guaranteed to be able to connect both of the two stones to the bottom, i.e., Red does not have to choose which of the two to connect (see below). But it is easier to analyze the template if we assume Red chooses one of the two stones to connect to the bottom. Here, we assume that Red wants to connect the stone on the right-hand side to the bottom.

Red has three threats. The first one uses bridges.

1

The second one uses template II-1-b.

1

The third one uses the ziggurat.

1


For a blocking attempt, Blue has to play on the only overlapping field:

126453

Red 6 is connected to the bottom and can be connected to the top right by one of the fields marked with +.

Connecting both stones

If Blue plays in any of the cells marked "+", Red responds at d2 and is connected by a ziggurat.

abcdef12342

If Blue plays 1.e1, Red responds with 2.d3 and is connected by two copies of edge template IV2d:

abcdef123412

If Blue plays 1.e2, Red responds with 2.f2:

abcdef123412

If Blue now plays 3.e4, the game proceeds as shown above. If Blue plays 3.e1, Red responds with 4.c3. In all other cases, Red responds with 4.e1.

If Blue plays 1.d3, Red responds with 2.e1 and is connected via edge template IV2a:

abcdef123421

If Blue plays 1.d4, Red also responds with 2.e1:

abcdef123421

Now if Blue plays outside the area marked "+" in the next figure, Red connects with c3:

abcdef123421

If Blue plays outside the area marked "+" in the next figure, Red proceeds as in defending edge template IV2a (since Blue only has one stone in the template and it is Red's turn):

abcdef123421

That leaves only two possible plays for Blue, at d2 and c4. They are easily dealt with:

abcdef12345346
abcdef1234574863


The remaining intrusions are symmetric to the ones already discussed.

See also