Difference between revisions of "Jumping"
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(Changed name from ''yielding'' to ''jumping'' in article) |
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<hex>R10 C10 Q1 Vc2 Hf5 Ve6 He5 Vg5 Hg4 Vd6 Hd5 Vi3 Hh6 Vi4 Hf7 Vf6 Hd8 Vc8 Hb10 Vc9 Hc10 Vd9 Hd10 Ve9 He10 Hg7</hex> | <hex>R10 C10 Q1 Vc2 Hf5 Ve6 He5 Vg5 Hg4 Vd6 Hd5 Vi3 Hh6 Vi4 Hf7 Vf6 Hd8 Vc8 Hb10 Vc9 Hc10 Vd9 Hd10 Ve9 He10 Hg7</hex> | ||
− | Red can get this by going back — | + | Red can get this by going back — '''jumping''' — one row: |
<hex>R10 C10 Q1 Vc2 Hf5 Ve6 He5 Vg5 Hg4 Vd6 Hd5 Vi3 Hh6 Vi4 Hf7 Vf6 Hd8 Vc8 Hb10 Vc9 Hc10 Vd9 Hd10 Ve9 He10 Hg7 Vg8 Hg9</hex> | <hex>R10 C10 Q1 Vc2 Hf5 Ve6 He5 Vg5 Hg4 Vd6 Hd5 Vi3 Hh6 Vi4 Hf7 Vf6 Hd8 Vc8 Hb10 Vc9 Hc10 Vd9 Hd10 Ve9 He10 Hg7 Vg8 Hg9</hex> |
Revision as of 07:30, 10 February 2005
In the following game, Red needs a ladder escape to the bottom ladder:
Red can get this by going back — jumping — one row:
Because now i8 is a working ladder escape fork: