Difference between revisions of "Y"
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You can find more boards here: [[Printable Y boards]] | You can find more boards here: [[Printable Y boards]] | ||
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+ | Help for [[programming the bent Y board]] | ||
Try this [[Y puzzle]]. | Try this [[Y puzzle]]. |
Revision as of 11:18, 17 August 2006
The game of Y is a connection game invented by Craige Schenstead and Charles Titus. In its original form, it is played on a triangular grid of hexagons. There are two players, who have one colour each, and a move consists of placing a piece of your colour in one of the hexagons on the board. The winner is the first player to complete a chain connecting all three sides of the board.
As in Hex, it is impossible for both players to complete a winning connection, and it is also impossible to fill the board without creating a win for one of the players. Hence draws are impossible.
The game is usually played with the swap rule. Alternatively, one can play Double-move Y: The first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. This is a pretty challenging variant, even on small boards.
The inventors tried out a number of alternative playing grids, and eventually concluded that the most suitable one is the following. The pieces are placed on the intersections (like in Go).
You can find more boards here: Printable Y boards
Help for programming the bent Y board
Try this Y puzzle.
Other web pages that feature the game of Y: