Difference between revisions of "Tom's move"
m (→Introduction: Spelling. "Breakthrough" is a noun, not a verb.) |
(Added proof of the connectedness of Tom's move, moved from "Edge template IV1c") |
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== Introduction == | == Introduction == | ||
− | '''Tom's move''' is a trick that enables a player to break through a | + | '''Tom's move''' is a trick that enables a player to make a connection from a 2nd-and-4th row [[parallel ladder]]. It can also be used to break through a 2nd row [[ladder]] using a single stone on the 4th row, or to connect a single stone on the 4th row to the edge. Its name originates from Tom Ace (player [[User:Tom239|Tom239]]), who devised it during a game against dj11, on 15 December 2002 on [[Playsite]]. This was not its first use ever, just how it came to be known among Hex players on Playsite. |
− | == | + | == Example == |
In this diagram [[Red (player)|Red]] wants to connect to the bottom edge. | In this diagram [[Red (player)|Red]] wants to connect to the bottom edge. | ||
Line 9: | Line 9: | ||
Va5 Va4 Vd3 Vb2 Ha6 Hb4 Hc3 Hd2 He1 Hf1 Hg1 Hh1 Hi1 Hh2 Hi2 Hi3</hex> | Va5 Va4 Vd3 Vb2 Ha6 Hb4 Hc3 Hd2 He1 Hf1 Hg1 Hh1 Hi1 Hh2 Hi2 Hi3</hex> | ||
− | It looks impossible to use the single stone on the | + | It looks impossible to use the single stone on the 4th row as a [[ladder escape]]. How can it be done? By using '''Tom's move''': |
− | + | Red [[ladder handling|pushes]] the ladder until she is right underneath it, and then she plays at 5. | |
<hex>R6 C9 Q1 | <hex>R6 C9 Q1 | ||
Line 17: | Line 17: | ||
N:on Vb5 Hb6 Vc5 Hc6 Vf4 +e5</hex> | N:on Vb5 Hb6 Vc5 Hc6 Vf4 +e5</hex> | ||
− | + | == Why Tom's move is connected == | |
− | < | + | Red has three main threats: |
− | + | ||
− | + | <hexboard size="5x11" | |
− | + | coords="hide" | |
+ | edges="bottom" | ||
+ | visible="area(g1,c5,k5,k3,i1)" | ||
+ | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:e1 E *:f1 E *:j1 E *:k1 E *:a2 E *:b2 E *:c2 E *:d2 R f2 E *:k2 E *:a3 E *:b3 R d3 E +:g3 R h3 E *:a4 B c4 R d4 R e4 R 1:f4 E +:g4 R 3:h4 B c5 B d5 B e5 B 2:f5 E +:g5 E +:h5" | ||
+ | /> | ||
+ | |||
+ | <hexboard size="5x11" | ||
+ | coords="hide" | ||
+ | edges="bottom" | ||
+ | visible="area(g1,c5,k5,k3,i1)" | ||
+ | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:e1 E *:f1 E *:j1 E *:k1 E *:a2 E *:b2 E *:c2 E *:d2 R f2 R 1:g2 E +:h2 E *:k2 E *:a3 E *:b3 R d3 E +:g3 R h3 E +:i3 E *:a4 B c4 R d4 R e4 E +:g4 E +:h4 E +:i4 B c5 B d5 B e5 E +:f5 E +:g5 E +:h5 E +:i5" | ||
+ | /> | ||
+ | using the [[ziggurat]] and | ||
+ | |||
+ | <hexboard size="5x11" | ||
+ | coords="hide" | ||
+ | edges="bottom" | ||
+ | visible="area(g1,c5,k5,k3,i1)" | ||
+ | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:e1 E *:f1 E *:j1 E *:k1 E *:a2 E *:b2 E *:c2 E *:d2 R f2 E +:g2 E *:k2 E *:a3 E *:b3 R d3 R h3 E *:a4 B c4 R d4 R e4 E +:f4 R 1:g4 B c5 B d5 B e5" | ||
+ | /> | ||
+ | where the group containing 1 is connected to the left via one of the spots marked with + and trivially to the bottom. | ||
+ | |||
+ | The overlap in which Blue has to play: | ||
+ | |||
+ | <hexboard size="5x11" | ||
+ | coords="none" | ||
+ | edges="bottom" | ||
+ | visible="area(g1,c5,k5,k3,i1)" | ||
+ | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:e1 E *:f1 E *:j1 E *:k1 E *:a2 E *:b2 E *:c2 E *:d2 R f2 E *:k2 E *:a3 E *:b3 R d3 E a:g3 R h3 E *:a4 B c4 R d4 R e4 E b:g4 B c5 B d5 B e5 E c:f5 E d:g5" | ||
+ | /> | ||
+ | |||
+ | The 4 different moves are now considered one by one. | ||
+ | |||
+ | If Blue moves at a: | ||
+ | <hexboard size="5x11" | ||
+ | coords="hide" | ||
+ | edges="bottom" | ||
+ | visible="area(g1,c5,k5,k3,i1)" | ||
+ | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:e1 E *:f1 E *:j1 E *:k1 E *:a2 E *:b2 E *:c2 E *:d2 R f2 E *:k2 E *:a3 E *:b3 R d3 B 1:g3 R h3 E *:a4 B c4 R d4 R e4 R 2:f4 R 4:g4 B c5 B d5 B e5 B 3:f5" | ||
+ | /> | ||
+ | The group containing 4 is now connected to the bottom via the template [[Edge_template_III2b|III-2-b]] | ||
+ | |||
+ | If Blue moves at b: | ||
+ | <hexboard size="5x11" | ||
+ | coords="hide" | ||
+ | edges="bottom" | ||
+ | visible="area(g1,c5,k5,k3,i1)" | ||
+ | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:e1 E *:f1 E +:h1 E *:j1 E *:k1 E *:a2 E *:b2 E *:c2 E *:d2 R f2 R 4:i2 E *:k2 E *:a3 E *:b3 R d3 E +:g3 R h3 E *:a4 B c4 R d4 R e4 R 2:f4 B 1:g4 B c5 B d5 B e5 B 3:f5" | ||
+ | /> | ||
+ | The group containing 4 is now connected to the left by one of the threads marked with + and to the bottom via the template [[Edge_template_IV2b|IV-2-b]] | ||
+ | |||
+ | If Blue moves at c: | ||
+ | <hexboard size="5x11" | ||
+ | coords="hide" | ||
+ | edges="bottom" | ||
+ | visible="area(g1,c5,k5,k3,i1)" | ||
+ | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:e1 E *:f1 E *:j1 E *:k1 E *:a2 E *:b2 E *:c2 E *:d2 R f2 R 4:g2 E *:k2 E *:a3 E *:b3 R d3 R h3 E *:a4 B c4 R d4 R e4 B 3:f4 R 2:g4 R 6:i4 B c5 B d5 B e5 B 1:f5 B 5:g5" | ||
+ | /> | ||
+ | If Blue plays 3 before 5, Red can play 4 before 6. | ||
+ | |||
+ | If Blue moves at d: | ||
+ | <hexboard size="5x11" | ||
+ | coords="hide" | ||
+ | edges="bottom" | ||
+ | visible="area(g1,c5,k5,k3,i1)" | ||
+ | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:e1 E *:f1 E *:j1 E *:k1 E *:a2 E *:b2 E *:c2 E *:d2 R f2 E *:k2 E *:a3 E *:b3 R d3 R h3 E *:a4 B c4 R d4 R e4 R 2:f4 R 4:i4 B c5 B d5 B e5 B 3:f5 B 1:g5" | ||
+ | /> | ||
+ | So all of Blue's blocking attempts fail. | ||
+ | |||
+ | == See also == | ||
− | + | * [[Tips_and_tricks#Double_ladder_on_2nd_line_escape|Double ladder on 2nd line escape]] | |
[[category:ladder]] | [[category:ladder]] | ||
[[category:Advanced Strategy]] | [[category:Advanced Strategy]] |
Revision as of 05:58, 9 December 2020
Introduction
Tom's move is a trick that enables a player to make a connection from a 2nd-and-4th row parallel ladder. It can also be used to break through a 2nd row ladder using a single stone on the 4th row, or to connect a single stone on the 4th row to the edge. Its name originates from Tom Ace (player Tom239), who devised it during a game against dj11, on 15 December 2002 on Playsite. This was not its first use ever, just how it came to be known among Hex players on Playsite.
Example
In this diagram Red wants to connect to the bottom edge.
It looks impossible to use the single stone on the 4th row as a ladder escape. How can it be done? By using Tom's move:
Red pushes the ladder until she is right underneath it, and then she plays at 5.
Why Tom's move is connected
Red has three main threats:
using the ziggurat and
where the group containing 1 is connected to the left via one of the spots marked with + and trivially to the bottom.
The overlap in which Blue has to play:
The 4 different moves are now considered one by one.
If Blue moves at a:
The group containing 4 is now connected to the bottom via the template III-2-b
If Blue moves at b:
The group containing 4 is now connected to the left by one of the threads marked with + and to the bottom via the template IV-2-b
If Blue moves at c:
If Blue plays 3 before 5, Red can play 4 before 6.
If Blue moves at d:
So all of Blue's blocking attempts fail.