Difference between revisions of "Second order template"

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(concept + examples + usage)
 
(Converted to new hexboard diagrams. Some copy-editing.)
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A '''second order [[template]]''', is a pattern which guarantees a connection even if the opponent is given a free move at the beginning. Put another way, a second order template is a pattern in which an intrusion is not a [[forcing move]]. A pattern can be proved to be a second order template by showing that every possible intrusion preserves at least one [[edge template|first order template]].
+
A '''second order template''' is a [[template]] that guarantees a connection even if the opponent is given a free move at the beginning. Put another way, a second order template is a pattern in which an intrusion is not a [[forcing move]]. A pattern can be proved to be a second order template by showing that every possible intrusion preserves at least one [[template|first order template]].
  
 
== Examples ==
 
== Examples ==
<hex> R2 C3
+
=== Second row ===
Sa1 Vb1 Vc1
+
<hexboard size="2x3"
</hex>
+
  coords="none"
 +
  edges="bottom"
 +
  visible="-a1"
 +
  contents="R b1 c1"
 +
  />
 
=== Third row ===
 
=== Third row ===
<hex> R3 C6
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<hexboard size="3x6"
Sa1 Sb1    Vd1 Ve1
+
  coords="none"
Sa2</hex>
+
  edges="bottom"
 +
  visible="-a1 b1 a2"
 +
  contents="R d1 e1"
 +
  />
  
 
This pattern can be reduced to [[ziggurat]]s:
 
This pattern can be reduced to [[ziggurat]]s:
  
<hex> R3 C6
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<hexboard size="3x6"
Sa1 Sb1 Pc1 Vd1 Ve1
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  coords="none"
Sa2 Pb2 Pc2
+
  edges="bottom"
   Pa3 Pb3
+
   visible="-a1 b1 a2"
</hex>
+
  contents="R d1 e1 S area(e1,c3,f3,f1)"
 +
  />
  
<hex> R3 C6
+
<hexboard size="3x6"
Sa1 Sb1    Vd1 Ve1 Pf1
+
  coords="none"
Sa2            Pe2 Pf2
+
  edges="bottom"
                Pe3 Pf3
+
  visible="-a1 b1 a2"
</hex>
+
  contents="R d1 e1 S area(c1,a3,d3,d1)"
 +
  />
  
Therefore the only forcing moves must lie in the overlapping area. However, the overlapping is alson non-forcing thanks to Vertical's (1) moves.
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Therefore, any potential forcing moves must lie in the overlapping area. However, the overlap is also non-forcing, thanks to Red's moves A and B.
<hex> R3 C6
+
<hexboard size="3x6"
Sa1 Sb1    Vd1 Ve1
+
  coords="none"
Sa2 V1b2   Pd2    V1f2
+
   edges="bottom"
        Pc3 Pd3
+
  visible="-a1 b1 a2"
</hex>
+
  contents="R d1 e1 S area(c1,a3,f3,f1)-c3,d2,d3 R A:b2 B:f2"
 +
  />
  
 
== Usage ==
 
== Usage ==
  
A first order edge template prove that a group is connected to the edge provided the player answer threats made to the connection. If the player wants to preserve the connection, the opponent can throw stones in the carrier that will later serve as [[ladder escape]]s, such moves belong to the category of [[double threat]]s. Recognizing second order edge templates helps to know whether an area is safe or might be subject to such double threats.
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A first order edge template proves that a group is connected, provided the player answers threats made to the connection. If the player wants to preserve the connection, the opponent can intrude into the template's [[carrier]] and play stones that will later serve as [[ladder escape]]s. Such moves belong to the category of [[double threat]]s. Recognizing second order edge templates helps to know whether an area is safe or might be subject to such double threats.
  
  

Revision as of 05:01, 24 December 2020

A second order template is a template that guarantees a connection even if the opponent is given a free move at the beginning. Put another way, a second order template is a pattern in which an intrusion is not a forcing move. A pattern can be proved to be a second order template by showing that every possible intrusion preserves at least one first order template.

Examples

Second row

Third row

This pattern can be reduced to ziggurats:

Therefore, any potential forcing moves must lie in the overlapping area. However, the overlap is also non-forcing, thanks to Red's moves A and B.

AB

Usage

A first order edge template proves that a group is connected, provided the player answers threats made to the connection. If the player wants to preserve the connection, the opponent can intrude into the template's carrier and play stones that will later serve as ladder escapes. Such moves belong to the category of double threats. Recognizing second order edge templates helps to know whether an area is safe or might be subject to such double threats.