Talk:Momentum
"You should generally not hand over the momentum to the opponent unless you have a very good reason for doing so."
When I play Zèrtz, I am very careful about momentum, since giving a skilled opponent the initiative when there are two or more marbles on the board can often lose you the game.
I do not play Go, but I understand momentum is important, there too.
But in Hex, I don't see how it applies. I can't quite see what "handing over the initiative" means in a Hex context. By the nature of the game I am always trying both to prevent my opponent's connection and ensure my own, so what do you really mean?
I would really appreciate examples. "This is a good move. That would also be a good move, except it gives your opponent the initiative", like.